Hiring guide for GLBasic Engineers

GLBasic Developer Hiring Guide

GLBasic is a versatile and robust programming language that caters to both beginners and seasoned programmers. It was initially developed in 2000 by Dream Design Entertainment, a German software company. The primary objective of its creation was to offer an easy-to-learn yet powerful coding platform for developers. The language is pragmatic, offering practical insights into the realm of programming with its intuitive syntax and comprehensive command set. This allows users to create a wide range of applications, from simple 2D games to complex 3D simulations. GLBasic stands out due to its cross-platform capabilities. It supports various platforms such as Windows, Linux, Mac OS X, iOS, and Android. This feature provides developers the flexibility to code once and deploy their applications on multiple platforms without needing significant modifications. One notable characteristic of GLBasic is its ability to integrate with C++ code seamlessly. This interoperability allows developers t

Ask the right questions secure the right GLBasic talent among an increasingly shrinking pool of talent.

First 20 minutes

General GLBasic app knowledge and experience

The first 20 minutes of the interview should seek to understand the candidate's general background in GLBasic application development, including their experience with various programming languages, databases, and their approach to designing scalable and maintainable systems.

How would you define the role of GLBasic in game development?
GLBasic is a programming language designed for game development. It simplifies the development process by providing high-level commands and functions that are easy to understand and use. It can be used to create both 2D and 3D games.
What are the key features of GLBasic?
Some of the key features of GLBasic include its simplicity and ease of use, its ability to compile for multiple platforms, its support for both 2D and 3D graphics, and its integrated development environment.
Describe the difference between GLBasic and other game development languages.
GLBasic is known for its simplicity and ease of use, which makes it a great choice for beginners. Other languages may offer more advanced features but they are typically more complex and harder to learn.
How would you handle errors in GLBasic?
GLBasic has a built-in error handling system. You can use the ERROR command to throw an error and the ONERROR command to catch it and handle it appropriately.
What are the advantages of using GLBasic for game development?
GLBasic is easy to learn and use, supports multiple platforms, has a comprehensive set of commands for game development, and comes with a built-in editor and debugger. It's an all-in-one solution for game development.
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What you’re looking for early on

Does the candidate have a solid understanding of GLBasic programming language?
Has the candidate demonstrated an ability to solve problems?
Is the candidate able to work effectively in a team?
Can the candidate show examples of their previous work in GLBasic?

Next 20 minutes

Specific GLBasic development questions

The next 20 minutes of the interview should focus on the candidate's expertise with specific backend frameworks, their understanding of RESTful APIs, and their experience in handling data storage and retrieval efficiently.

Describe the difference between local and global variables in GLBasic.
Local variables are declared within a function and can only be accessed within that function. Global variables are declared outside any function and can be accessed by any function in the program.
How would you implement multiplayer functionality in a GLBasic game?
GLBasic supports networking commands that can be used to implement multiplayer functionality. You would need to establish a connection between the devices and then send and receive data as needed.
What are the steps to compile a GLBasic program for different platforms?
You would need to select the target platform in the GLBasic IDE and then click on the 'Compile' button. GLBasic will then generate the appropriate binary for the selected platform.
Describe the difference between a function and a command in GLBasic.
A function is a block of code that performs a specific task and can return a value. A command is a built-in function provided by GLBasic that performs a specific operation.
How would you optimize a GLBasic game for better performance?
Performance optimization in GLBasic involves techniques such as reducing the number of draw calls, optimizing the game logic, and managing the memory usage efficiently.
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The ideal back-end app developer

What you’re looking to see on the GLBasic engineer at this point.

At this point, a skilled GLBasic engineer should demonstrate strong problem-solving abilities, proficiency in GLBasic programming language, and knowledge of software development methodologies. Red flags include lack of hands-on experience, inability to articulate complex concepts, or unfamiliarity with standard coding practices.

Digging deeper

Code questions

These will help you see the candidate's real-world development capabilities with GLBasic.

What does this basic GLBasic code do?
PRINT "Hello, World!"
SHOWSCREEN
MOUSEWAIT
This code prints 'Hello, World!' on the screen, then waits for a mouse click before closing the window.
What will be the output of this GLBasic code?
GLOBAL a%, b%
a% = 5
b% = 10
SWAP a%, b%
PRINT a%
PRINT b%
SHOWSCREEN
MOUSEWAIT
The output will be '10' and '5'. The SWAP command swaps the values of 'a%' and 'b%'.
What does this GLBasic code do?
DIM array[5]
FOR i = 0 TO 4
 array[i] = i * 2
NEXT
FOREACH value IN array[]
 PRINT value
NEXT
SHOWSCREEN
MOUSEWAIT
This code initializes an array with 5 elements, assigns each element a value that is twice its index, then prints all the elements of the array.
What does this GLBasic code do?
INLINE
#include 
void myFunction() {
 std::this_thread::sleep_for(std::chrono::seconds(1));
}
ENDINLINE
PRINT "Starting thread"
STARTPOLYVECTOR myFunction
PRINT "Thread started"
SHOWSCREEN
MOUSEWAIT
This code starts a new thread that sleeps for 1 second. It prints 'Starting thread', starts the thread, then prints 'Thread started'.

Wrap-up questions

Final candidate for GLBasic Developer role questions

The final few questions should evaluate the candidate's teamwork, communication, and problem-solving skills. Additionally, assess their knowledge of microservices architecture, serverless computing, and how they handle GLBasic application deployments. Inquire about their experience in handling system failures and their approach to debugging and troubleshooting.

What are the steps to debug a GLBasic program?
GLBasic provides a built-in debugger. You would need to set breakpoints at the specific lines of code where you suspect the problem is, run the program in debug mode, and then examine the variables and program flow.
Describe the difference between a 2D array and a 3D array in GLBasic.
A 2D array is like a table with rows and columns, while a 3D array adds a third dimension, making it like a cube of data.
How would you handle user input in a GLBasic game?
GLBasic provides commands for handling keyboard, mouse, and joystick input. You would need to use these commands to check the state of the input devices and react accordingly.

GLBasic application related

Product Perfect's GLBasic development capabilities

Beyond hiring for your GLBasic engineering team, you may be in the market for additional help. Product Perfect provides seasoned expertise in GLBasic projects, and can engage in multiple capacities.