class HelloWorld extends Actor;
DefaultProperties
{
Begin Object Class=SpriteComponent Name=MySprite
Sprite=Texture2D'EngineResources.AICON-Green'
End Object
Components.Add(MySprite)
}
class HelloWorld extends Actor;
DefaultProperties
{
Begin Object Class=SpriteComponent Name=MySprite
Sprite=Texture2D'EngineResources.AICON-Green'
End Object
Components.Add(MySprite)
}
class MyActor extends Actor;
function BeginPlay()
{
`log("Hello, World!");
}
class MyActor extends Actor;
var array MyArray;
function BeginPlay()
{
MyArray.AddItem(5);
MyArray.AddItem(10);
MyArray.RemoveItem(5);
}
class MyActor extends Actor;
var int MyInt;
function Tick(float DeltaTime)
{
MyInt++;
`log("MyInt: " $ MyInt);
}
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