int add(int a, int b) {
return a + b;
}
Ask the right questions to secure the right AngelScript talent among an increasingly shrinking pool of talent.
AngelScript is a powerful, flexible, cross-platform scripting language developed by Andreas Jönsson in 2003. It's designed for video game development and is embedded into the application it controls, allowing developers to expose the functionality they choose. The syntax of AngelScript closely resembles C++, making it familiar and accessible to many programmers. It has been used in popular games like Amnesia: The Dark Descent and Penumbra series. Information sourced from the official AngelScript website and various game development forums.
The next 20 minutes of the interview should attempt to focus more specifically on the development questions used, and the level of depth and skill the engineer possesses.
AngelScript has various types of operators including arithmetic operators, relational operators, logical operators, bitwise operators, assignment operators, and others.
A for loop in AngelScript is written as 'for(int i = 0; i < 10; i++) { //code }'. This loop will execute the code block 10 times.
In AngelScript, '==' is used for equality comparison, while '===' is used for identity comparison. The former checks if the values of two operands are equal or not, and the latter checks if two operands refer to the same object.
The basic data types in AngelScript include int, float, double, bool, and string.
You declare a variable in AngelScript by specifying the type followed by the variable name. For example, 'int myVariable;' declares an integer variable named 'myVariable'.
Version control systems are widely used in development for tracking changes, coordinating work between developers, and maintaining the integrity of projects.
The tech industry is always evolving. A developer who can keep up with new technologies and learn them quickly will be a valuable asset to the team.
AngelScript is often used in game development. Having experience in this area could be beneficial and allow the candidate to contribute more effectively to the team.
Good communication skills are necessary for a developer to explain complex concepts to non-technical team members and stakeholders.
Problem-solving skills are essential for any developer as they will often encounter issues that need to be resolved in the most efficient way possible.
This is crucial as the job position is specifically for an AngelScript developer. They should be able to demonstrate their knowledge and skills in this area.
The next 20 minutes of the interview should attempt to focus more specifically on the development questions used, and the level of depth and skill the engineer possesses.
Inheritance in AngelScript is implemented using the 'class' keyword. For example, 'class Child : Parent { //code }' creates a Child class that inherits from the Parent class.
Public members are accessible from anywhere, private members are only accessible within their own class, and protected members are accessible within their own class and by subclasses.
AngelScript has two types of arrays: 'array' and 'dictionary'. An 'array' is a collection of elements of the same type, while a 'dictionary' is a collection of key-value pairs.
AngelScript does not have built-in exception handling. However, you can use the 'assert' statement to check for conditions and halt execution if the condition is not met.
A class is a blueprint for creating objects, it can contain fields, methods, and constructors. An interface, on the other hand, is a contract for classes to follow. It contains declarations of methods, properties, and events, but no implementation.
A skilled AngelScript engineer should possess strong programming skills, solid understanding of game development, and good problem-solving abilities. Red flags include lack of experience with the AngelScript language, inability to discuss past projects, or poor communication skills.
int add(int a, int b) {
return a + b;
}
void main() {
string str = 'Hello, World!';
Print(str);
}
array arr = {1, 2, 3, 4, 5};
arr.removeAt(2);
shared class SharedClass {
int value;
}
class MyClass {
int value;
void setValue(int v) {
value = v;
}
}
void main() {
int a = 5;
int b = 10;
int c = max(a, b);
Print(c);
}
The final few interview questions for a AngelScript candidate should typically focus on a combination of technical skills, personal goals, growth potential, team dynamics, and company culture.
Performance-critical sections can be optimized by reducing function calls, using local variables instead of global ones, avoiding unnecessary calculations, and using the 'final' keyword to prevent method overriding.
Mixins in AngelScript are a way of reusing a class's code in multiple class hierarchies. They are declared using the 'mixin' keyword and can be included in a class using the 'includes' keyword.
A multidimensional array in AngelScript can be created like this: 'int[][] myArray;'. This creates an array of arrays of integers.
A function is a standalone unit of code, while a method is a function associated with an object or class.
Namespaces in AngelScript are used to group related declarations together. They help avoid name collisions by providing a separate scope for identifiers.
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